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NPC Generator

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Advanced [show]


Trey Ansley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length white hair. He has gleaming, smiling blue eyes.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Entrepeneur. Flaws: Impulsive, Shy. Bonds: Nature, Enemies. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Trey Ansley, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


John Springfield, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a simple blue robe with pastel stripes complete with hood. His clothes are grease stained in places. He wears his white hair up in a very large beehive style do. He has a dull look in his hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he's attracted to the pc

Ideals: Disciplined, Optimist. Bonds: Poor, Immigrant, Nature. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

John Springfield, Male Human Aristocrat 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)15 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with blue stripes complete with hood. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. His ears are large.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. After coming to the age of reason, Everard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Justice, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Everard Hadlee, Male Human Expert 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Gomory Harley, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions.

Ideals: Optimist, Entrepeneur. Bonds: Poor, Religious. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Gomory Harley, Male Human Fighter 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +0

Possessions: 1600 gp. Rhodochrosite (8 gp). Violet garnet (1300 gp). Black pearl (1300 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with brown socks and a vest with buckled shoes, and he perpetually has his halberd ready. His chestnut hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.

Personality: Don wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Disciplined. Bonds: Attractive, Adventurer, Nature. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Gracey, Male Human Ranger 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Rose (20 gp). Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs

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