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NPC Generator

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Advanced [show]


John Stanley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a green cloak and cross-gartered brown stockings. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, John studied abroad. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. John's father didn't care for him much, and the feeling was mutual. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

John Stanley, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 40 pp. Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs


Geoffrey Payton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is kept up in a ponytail inside a Stetson hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To protect his home; and someone believes him a fraud

Ideals: Philantrophist, Logical. Bonds: Nature, Enemies, Guardian. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Geoffrey Payton, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs


Alexandre Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and dresses well, wearing black shirts, loose pants, and blazers most of the time. His right hand appears badly burned and disfigured. He wears a top hat to hide his balding. He has amber eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: He was raised in a desert tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Alexandre Myerscough, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills History +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4

Possessions: Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (800 gp). Old masterpiece painting (800 gp).


Social Check DCs


Randal Winthrop, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. His left hand appears badly burned and disfigured. He wears his brown hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted psionic powers by his dying sister.

Motivation: He has passion for adventuring and risk; and to protect his home

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Randal Winthrop, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Engraver. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and he's looking for his big break

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Family, Attractive, Adventurer. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Hornsby, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Athletics -1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Malachite (13 gp). Black pearl (700 gp). Alexandrite (700 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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