Gerald Marston, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his green robe and has his glaive always slung over his shoulder. He has a penchant for wearing a ring with an oversized amber on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and a deep hatred of dire rats
Flaws: Impulsive. Bonds: Rich, Family, Slave, Enemies. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Blue quartz (5 gp). Chalcedony (40 gp). Sard (40 gp).
Simon Compton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and sports red clothing, slightly heavier than average wear. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Simon hails from a village terrorized by giants. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He's in love; and balancing his hectic life and new masseuse responsibilities is difficult
Bonds: Attractive, Military, Enemies, Job, Has a crush. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Gilbert Tattersall, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gilbert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the south
Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Immigrant. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 40000 cp.
Gomory Huxley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears rags and sports a simple walking cane. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a brigands raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: To pay off his debts; and many brigands want him driven away
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Enemies, Debt. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Crowbar.
Miles Home, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To protect his home; and human compassion
Ideals: Justice. Flaws: Secretive, Racist. Bonds: Poor. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Red garnet (140 gp). Bloodstone (50 gp). Pink pearl (140 gp). 1 Minor magic item.
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