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Advanced [show]


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in grey turtlenecks beneath a green coat with violet slacks. His hair is blonde and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the south. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Rich. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Heward Merton, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Clerebold Davenport, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a red coat with black slacks. He is portly but not overly obese. His tied-back hair is golden. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Shipwright, Clerebold learned a great deal about his father's area of expertise. In his 16th year, his parents were killed by a drow raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Enemies. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Davenport, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Lewis Woods, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lewis was born in the east. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to human people

Ideals: Professionalism, Persistence. Flaws: Ugly, Racist. Bonds: Job. Occupation: Painter

Voice: French accent

Attributes [hide]

Lewis Woods, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: Everard was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Everard Halsey, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Gerald Milton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light green in addition to tight pants. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Adventurer, Nature, Enemies. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Gerald Milton, Male Human Commoner 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 4000 sp.


Social Check DCs

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