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NPC Generator

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Advanced [show]


Hugh Rayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a pastel scarf. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Animal Trainer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and he has money and likes to spend it

Flaws: Selfish. Bonds: Has a crush, Rich, Job. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Hugh Rayden, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hunter Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of death on his torso. He keeps his long red hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Hunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Hunter was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against illithids; and a strong sense of loyalty to human people

Flaws: Insomniac, Racist, Addict. Bonds: Family, Enemies. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Hunter Charlton, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Tiger eye turquoise (16 gp). Golden pearl (70 gp). 1 Full Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is unkempt and raggedy. His eyes are brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

John Pickering, Male Human Ranger 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30000 cp.


Social Check DCs


Balimaar Yorke, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright golden hair and a scraggly beard. He has a tattooed face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Balimaar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is greedy

Ideals: Entrepeneur. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Balimaar Yorke, Male Human Expert 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Amber (40 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Bradley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His silver hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of eastern immigrants he idolized his mother. A gifted student he started as a Gardener, but he got bored and became a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life.

Flaws: Ugly, Depressed, Impulsive. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Hunter Bradley, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 12 (+1)7 (-2)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 29000 sp. Rock crystal (50 gp). Violet garnet (1100 gp). Amber (60 gp). Lapis lazuli (5 gp). 3 Antitoxin. 4 Holy water.


Social Check DCs

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