Solomon Sharps, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Soapmaker. He is physically well-built. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Soapmaker, Solomon learned a great deal about his father's area of expertise. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive, Antagonistic, Greedy. Bonds: Job. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 230 pp. Deep blue spinel (1300 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item.
William Fidget, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long brown hair reaches down to his waist. His green eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Disease. Bonds: Poor, Family, Nature, Enemies. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 30000 cp. Blue quartz (14 gp). Sard (50 gp). Alexandrite (1200 gp). Blue sapphire (500 gp).
Gomory Norton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (400 gp).
Drogo Morley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.
History: He was born in a small island village. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic, Addict. Bonds: Nature. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 300 gp. Malachite (8 gp). Aquamarine (800 gp).
Clerebold Jacobs, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His black hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: Clerebold was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Cartwright.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Pacifist. Flaws: Greedy. Bonds: Job, Rich. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!