Kyle Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.
History: Kyle was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Roger Rodney, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has styled his red hair well, parting it to the left. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. His first spouse was a Glassblower, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Job, Rich, Family, Adventurer. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Drogo Presley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is heavily combed to the right. This violet eyed southerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Military, Adventurer. Occupation: Shoemaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp.
Gilbert Garrick, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears yellow cloth garments or leather armor. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Halfling, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Diggory Spalding, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a brown suit, white shirt, and blue tie. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He has all his life been fascinated with painting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal painting training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's in love; and to clean up the streets
Ideals: Gifted, Artistic. Bonds: Guardian, Has a crush. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 1000 gp. Hematite (12 gp).
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