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NPC Generator

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Advanced [show]


Diggory Alston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses in white turtlenecks beneath a blue coat with red slacks. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: To reunite with his absent father; and doesn't want to be a farmer and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Alston, Male Human Adept 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: Just what you see.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He carries a battered sickle and tarnished trident as well. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Ernest was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Ernest Colby, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 4000 sp. Black pearl (1000 gp). Eye agate (7 gp).


Social Check DCs


Trey Langley, Male Human [Permalink]

Personal [hide]

Description: This northern man tends to wear a large red jacket. His clothes are grease stained in places. His moppish auburn hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Mason, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trey took refuge in the ruined castle and found the beat up lance and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Trey Langley, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Conrad Bradford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His brown hair is matted, messy, and big. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Conrad Bradford, Male Human Paladin 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Arcana +4, Athletics +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Violet garnet (1400 gp). Brown-green garnet (150 gp). Obsidian (14 gp).


Social Check DCs


Chad Huxley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a red armored body suit, with a simple white line shooting up and back down. His hair is white and curly. His eyes are hazel and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Chad Huxley, Male Human Wizard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Violet garnet (700 gp). Peridot (50 gp). Blue star sapphire (500 gp).


Social Check DCs

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