John Thackeray, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is overprotective of those who hire his services. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Meet up once more with his childhood friend.
Bonds: Guardian, Military, Family, Adventurer. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
William Gyula, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Miner. His silver hair is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Mentor. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 4 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Ralf Allerton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a lot of dark rich colors, with gold accents. His left leg appears badly burned and disfigured. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 500 gp. 1 Half-Plate.
Geoffrey Everleigh, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. His red hair is cut short. He has several tiny emerald earrings on each ear.
Personality: This man loves dancing and to teach people dancing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Geoffrey studied abroad. He helped his father out around the business and became quite the natural. He has never given up on his dancing dream.
Motivation: Expand his business.
Ideals: Artistic, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
Gerald Carlyle, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His red hair, when down, is lengthy. His amber eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised in a white middle class family as the only child. Gerald was born on a far western plains where he grew up under the tutelage of his mother, an expert Baker. He left for the west, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 900 gp.
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