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Advanced [show]


Dean Hornsby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright black suits and hats. His white hair is unkempt and raggedy. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Dean Hornsby, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown wide-brimmed hat and brown clothes. His blonde hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and he is wracked by social anxiety

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Selfish, Fearful. Bonds: Poor. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Everard Lindsay, Male Human Wizard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Zircon (20 gp). Zircon (20 gp). Peridot (20 gp).


Social Check DCs


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting brown shirt and pants. His red hair is cut short. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again

Flaws: Antagonistic. Bonds: Rich, Nature, Military, Job. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Peter Shelly, Male Human Rogue 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (1000 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man tends to wear a large brown jacket. He has done his best to style his auburn hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Manfred Clapham, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 10 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 4 Holy water. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Bertram Allerton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his right side. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has a dull look in his green eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Philantrophist. Bonds: Adventurer, Job, Family. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Bertram Allerton, Male Human Sorcerer 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)15 (+2) 8 (-1)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 800 gp. Freshwater pearl (13 gp). Banded agate (13 gp). Rose (40 gp).


Social Check DCs

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