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NPC Generator

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Advanced [show]


Godfrey Soames, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large yellow jacket, and sports empty pouches on his belt. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Calm and collected, he is a well trained Sculptor. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south to a Sculptor, Godfrey learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Military, Family. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Godfrey Soames, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2800 sp.


Social Check DCs


Lance Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports red clothing, slightly heavier than average wear. His auburn hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Lance was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Ugly, Addict, Forgetful. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Lance Dumph, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Athletics +6, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 70 pp.


Social Check DCs


Adelard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a brown and green robe with the hood down. His golden hair is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south, but his parents moved at a very young age to the west. Adelard was born on a far southern mountains where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Religious, Immigrant. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Adelard Rodney, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 43000 sp.


Social Check DCs


Justin Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. With bright brown hair and a scraggly beard. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: Justin was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Persistence. Flaws: Racist. Bonds: Nature, Job. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Justin Benson, Male Human Sorcerer 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)8 (-1) 15 (+2)17 (+3)
Skills Athletics +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. Lapis lazuli (6 gp). Iolite (80 gp).


Social Check DCs


Theodoric Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears a yellow vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his chestnut hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Theodoric hails from a village terrorized by goblins. While studying, he fell in love. They married and had a son. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Enemies, In love. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Theodoric Eastaughffe, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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