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Advanced [show]


Dustin Thackeray, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly brown, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Dustin was born the youngest of three triplets. His first spouse was a Bookbinder, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and to reunite with his absent father

Ideals: Disciplined. Bonds: Attractive, Religious, Family. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Dustin Thackeray, Male Human Commoner 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit, and carries scythes. He wears a colorful flower in his golden hair. His eyes are blue and he is always smoking a pipe.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Extrovert. Bonds: Attractive, Religious, Mentor. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Gerald Rayden, Male Human Aristocrat 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. Obsidian (14 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Ryley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a red and blue handkerchief worn on his right side. His hair is brown and curly. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He was granted psionic powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Richard Ryley, Male Human Druid 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)18 (+4) 10 (+0)13 (+1)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is auburn. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Gerald Walcott, Male Human Barbarian 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 sp.


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Cynical, Fearful. Bonds: Nature, Adventurer. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Patrick Tenley, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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