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Advanced [show]


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a yellow top hat and yellow clothes. His right hand appears badly burned and disfigured. His silver hair is heavily combed to the right. His violet unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Ideals: Optimist, Impeccable. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Trym Garfield, Male Human Bard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Rhodochrosite (7 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). Chalcedony (60 gp).


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of nunchakus on his belt, each one with a sapphire on the hilt. His long white hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He now mingles about in high society.

Motivation: Expand his business; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Job, Immigrant. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

John Anderton, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Healer’s kit.


Social Check DCs


Ernest Wallace, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his flail ready. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family.

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Ernest Wallace, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)16 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Infernal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His chestnut hair is matted, messy, and big. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Geoffrey Atherton, Male Human Druid 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Aquamarine (1100 gp).


Social Check DCs


Don Sharps, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his kukri ready. He has red hair. His brown eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in kukri use. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Fighting, Opinionated, Philantrophist. Bonds: Religious, Enemies. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Sharps, Male Human Bard 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Arcana +4, Performance +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs

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