Rolf Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin violet vertical stripes and white pants, and he perpetually has his whip ready. He wears his golden hair up. His eyes are gray and catlike.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Immigrant. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Moss agate (9 gp). Jasper (20 gp). Rose (20 gp). Alexandrite (700 gp).
Peter Easton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his chestnut hair well, parting it to the left. He has blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: He was born in a small mountains village. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Nature, Has a crush. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 7
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0
Possessions: 900 gp.
Alexandre Clive, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His white hair is unkempt and raggedy. His eyes are green and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Alexandre hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He's since become an addict/alcoholic.
Motivation: A deep hatred of dire rats; and revenge
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Randal Deighton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his black hair. His green eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Miner, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Flaws: Fearful. Bonds: Attractive, Adventurer, Job, Poor, In love. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 6 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 400 gp.
Dean Ansley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His hair, while still mostly chestnut, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Dean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Mundane, Fearful. Bonds: Attractive, Military, Rich. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
