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Advanced [show]


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. He has shaved his head bald. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Engraver job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Rich, Family. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Roger Morton, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Roscoe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, yellow, dusty cloak. His chestnut hair is matted, messy, and big. His eyes are blue and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Ugly, Mundane, Impulsive. Bonds: Immigrant. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Wymar Roscoe, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of swords on his belt, each one with a jet on the hilt. He wears his brown hair up. His brown eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Bonds: Attractive, Religious, Military. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Jocelyn Oakes, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Alex Springfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: In love. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alex Springfield, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Thomas Gresham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Fisher, Thomas learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Bonds: Poor, Job, Immigrant. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Thomas Gresham, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Red spinel (160 gp).


Social Check DCs

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