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NPC Generator

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Advanced [show]


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His auburn hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Roofer soon after.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Terse, Impulsive, Mundane, Fearful. Bonds: Job. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Geoffrey Windsor, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (40 gp).


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear black tank tops with yellow pants. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Professionalism, Persistence. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Bertram Thackeray, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 80 pp. Pink pearl (160 gp). Peridot (30 gp).


Social Check DCs


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a brown and green robe with the hood down. He wears his golden hair up in a very large beehive style do. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Flaws: Antagonistic. Bonds: Adventurer, Mentor, Immigrant, Enemies. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Trym Royston, Male Human Rogue 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 12 (+1)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Chalcedony (40 gp). Rock crystal (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is wearing a long, green, dusty cloak, and his gloved hand is found clutching a morningstar. His red hair and beard is wavy and long. His eyes are likewise green. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable. Bonds: Attractive, Religious, In love, Rich. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Bradly, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 8 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Theobald Whitby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black vest and prefers pastel and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He was granted druidic powers by his dying brother.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly, Impulsive. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Theobald Whitby, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. 2 Tanglefoot bags. 6 Acid flasks.


Social Check DCs

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