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NPC Generator

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Advanced [show]


Percival Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a slight overbite and is overall scrawny. His silver hair is lengthy and is close to two feet long. He has several tiny emerald earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Mundane, Disease, Antagonistic. Bonds: Rich. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Percival Allerton, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. He wears his silver hair down. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anselm was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Anselm Beitz, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver chalice with lapis lazuli gems (40 gp). Gold and topaz bottle stopper cork (700 gp). 1 Masterwork studded leather. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Carpenter does. His golden hair is drawn into a tight pony tail with a card scrunchie. His gray eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Navigator, his father struggled to pay the bills. A gifted student he started as a Navigator, but he got bored and became a Carpenter. He has worked as a Carpenter like his father before him.

Motivation: Expand his business; and to be a navigator again

Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Poor. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Gerard Marlowe, Male Human Warlock 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Nicholas Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. His fierce violet eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Nicholas Hale, Male Human Adept 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. His hair is silver and curly. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Sold as a small child to a brothel owner, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Gifted, Artistic. Bonds: Rich, Mentor, Adventurer, Guardian. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Winterbourne, Male Human Bard 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills History +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs

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