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NPC Generator

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Advanced [show]


John Brandon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, black cloak. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and his religion dominates his actions

Flaws: Shy, Insane. Bonds: Attractive, Religious, Mentor, Enemies. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

John Brandon, Male Human Commoner 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Odo Graham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is smooth and relatively long. His amber eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: Born in the north to a Marshal, Odo learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Odo Graham, Male Human Barbarian 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in brown turtlenecks beneath a blue coat with tan slacks. He wears a colorful flower in his silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Henry has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Enemies, Family. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Henry Graham, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alex Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is braided into rings. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Ainsworth, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hunter Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin brown vertical stripes and tan pants. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. His eyes are blue and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and a deep hatred of illithids

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Enemies. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Hunter Addington, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)18 (+4) 8 (-1)8 (-1)
Skills Arcana +7, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 4000 sp. Blue quartz (9 gp). Rhodochrosite (9 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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