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NPC Generator

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Advanced [show]


Justin Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His auburn hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Gardener soon after.

Motivation: Find a way to reverse the transformation of his brother; and to find somewhere to settle down

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Justin Gracey, Male Human Adept 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp. Black velvet mask with numerous citrines (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. With bright auburn hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants nothing more than to rejoin the army; and human compassion

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Drogo Merton, Male Human Commoner 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, blue shirt, and black tie, and carries swords. He wears his brown hair up. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Raymond Lindsay, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Iolite (30 gp). Moss agate (7 gp).


Social Check DCs


Arnold Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy blue suit. His hair, while still mostly white, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Philantrophist, Artistic. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Arnold Cromwell, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: Golden yellow topaz (300 gp). Black pearl (300 gp).


Social Check DCs


Wymar Tyndall, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear yellow tank tops with grey pants. His left leg appears badly burned and disfigured. His auburn hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Calm and collected, he is a well trained Glassblower. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Flaws: Ugly, Forgetful. Bonds: Job, Nature. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Wymar Tyndall, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs

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