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NPC Generator

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Advanced [show]


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His hair is chestnut and curly. He has gleaming, smiling gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bowyer job and began his own company from there.

Motivation: To prove his worth to the world; and to be a doctor again

Flaws: Depressed, Addict, Impulsive. Bonds: Poor, Job. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Bertram Tickle, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)12 (+1) 12 (+1)6 (-2)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Godfrey Springfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He wears a feathered hat to hide his balding. His fierce green eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has drifted from career to career and currently works as a Carter.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Job. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Godfrey Springfield, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)8 (-1) 16 (+3)14 (+2)
Skills History +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Buckler.


Social Check DCs


Hugh Blakeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Hugh was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Insomniac, Depressed. Bonds: Military, Attractive. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Blakeley, Male Human Paladin 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Deception +4, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Amber (140 gp). Moss agate (9 gp). Bloodstone (40 gp). Black star sapphire (500 gp).


Social Check DCs


Kyle Snowdon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Crown-heir profession.

History: Gifted from a young age, Kyle studied abroad. His druidic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Crown-heir again; and sabotage a competitor

Ideals: Optimist, Gifted. Bonds: Attractive, Job. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Kyle Snowdon, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of goblins once and for all.

History: Gunter was born with his mother's beautiful face. In his 10th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a merchant again

Flaws: Insomniac. Bonds: Rich, Job, Enemies, Attractive. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Gunter Colton, Male Human Druid 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 14 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)9 (-1) 18 (+4)15 (+2)
Skills Performance +5, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 1100 gp.


Social Check DCs

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