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NPC Generator

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Advanced [show]


Godfrey Marlowe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a brown suit, yellow shirt, and black tie and is in decent physical shape. His blonde hair is matted, messy, and big. He has hazel eyes and a brown hat with a yellow feather.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a forest tribe. A gifted student he started as a Guard, but he got bored and became a Doctor. He has worked as a Doctor like his mother before him.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature, Job. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Godfrey Marlowe, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Healer’s kit.


Social Check DCs


Gunter Dudley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is short and golden. His eyes are likewise violet. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Justice. Bonds: Attractive, Mentor. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Gunter Dudley, Male Human Commoner 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Violet garnet (300 gp). Golden pearl (50 gp).


Social Check DCs


Don Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He wears his blonde hair up. His eyes are likewise blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the ruined castle and found the beat up sword and armor he uses now. He left for the east, certain he would find work there.

Motivation: Wants a kiss.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Nature, Immigrant. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Don Benson, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)17 (+3) 16 (+3)18 (+4)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Sylvan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Cloth of gold vestments (110 gp).


Social Check DCs


Miles Hadlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He wears his golden hair down. His eyes are blue.

Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Flaws: Hedonist. Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Miles Hadlee, Male Human Rogue 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Stanford, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears tight fitting clothing which further accentuates his frame. His auburn hair has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gunter was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Religious, Adventurer. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Gunter Stanford, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Athletics +0, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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