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NPC Generator

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Advanced [show]


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white costume with the symbols of luck on his torso. His black hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Doppelganger in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end.

Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Balimaar Marlee, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3100 sp.


Social Check DCs


Adelard Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: He would like to get married and retire; and a strong sense of loyalty to human people

Ideals: Artistic, Philantrophist. Flaws: Depressed, Racist. Bonds: Has a crush. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Adelard Wakefield, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 17 (+3)16 (+3)
Skills History +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Brown-green garnet (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lewis Bristol, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a red coat with black slacks. He keeps his long brown hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Enemies. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Lewis Bristol, Male Human Expert 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)15 (+2) 5 (-3)10 (+0)
Skills Animal Handling +0, Investigation +5
Senses Passive Perception 7
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Heward Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. His tied-back hair is blonde. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: Heward was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic, Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Kinsley, Male Human Rogue 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Percival Ridley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His hair is long and black with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Philantrophist, Impeccable. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Percival Ridley, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 6 (-2)18 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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