Henry Milton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears baggy brown pantaloons and a green scarf. His golden hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly, Antagonistic. Bonds: Family, Slave, Immigrant. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Fire opal (500 gp).
Dean Chatham, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears an entirely blue suit with yellow socks and a vest with buckled shoes, and his gloved hand is found clutching a sickle. His white hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Miller in town.
History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: An old rival family wants him found.
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Family. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 10000 cp.
Manfred Coombs, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His red hair is lengthy. He has blue eyes and a brown hat with a pastel feather.
Personality: Manfred wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is a Deep Scion in disguise. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Disciplined. Bonds: Attractive, Poor, Adventurer, Slave. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.
William Reid, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by sweets. He has golden hair. His ears are large.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 16th year, his parents were killed by a gnolls raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Flaws: Ugly, Fearful. Bonds: Rich, Enemies, Religious. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp. A delicate silver chain set with a tourmaline (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item.
Adam Marston, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He sports grey clothing, slightly heavier than average wear. His hair is golden, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Pacifist, Fighting. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Auran, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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