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NPC Generator

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Advanced [show]


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with tan stripes complete with hood. He is muscular with a powerful set of arms. His black hair is cut short. His eyes are hazel and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Flaws: Antagonistic, Shy. Bonds: Rich, Job, Slave. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Gerald Brady, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Solomon Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Armorer.

Motivation: To be a Spy again; and sabotage a competitor

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Solomon Hartford, Male Human Adept 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)13 (+1) 18 (+4)12 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 200 gp. Citrine (60 gp). Fiery yellow corundum (1400 gp). 1 Minor magic item.


Social Check DCs


Gunter Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and human compassion

Ideals: Athletic, Optimist, Gifted. Flaws: Racist. Bonds: Military. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Carlisle, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 14 (+2)9 (-1)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Violet garnet (700 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are amber and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Fearful, Insomniac. Bonds: Job, Military, Enemies. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Aldous Byron, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Godfrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears grey leather gloves, a grey jacket, and tight pants. His deerstalker hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Godfrey was raised in a hard working conservative environment. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Godfrey Ramsay, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). A small bag of saffron. (100 gp).


Social Check DCs

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