Odo Altham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is braided into rings. His eyes are likewise brown.
Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Laborer, who enjoyed hunting, Odo was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Fighting, Impeccable. Bonds: Adventurer, Nature, Slave. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Don Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel tunic with grey highlights, and long green pants that bunch up around his shoes. His long silver hair reaches down to his waist. This green eyed easterner is not easily forgotten.
Personality: He will rave to anyone who will listen. He feeds upon the attention of others.
History: He was born on a small isolated farm. He worked as a nervous Assassin and found it very stressful. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and to be a dyer again
Flaws: Insane. Bonds: Attractive, Nature, Job, Family. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp.
Roland Chester, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing colorful clothing, dressed as a Sellsword. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is singed and shortened. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Antagonistic, Selfish. Bonds: Slave, Rich, Nature. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Violet garnet (700 gp). Black pearl (700 gp). 1 Smokesticks. 1 Smokesticks. 1 Alchemist’s fire.
Heward Deighton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black and curly. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Crown-heir, Heward learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Crown-heir like his father before him.
Motivation: To clean up the streets; and a strong sense of loyalty to human people
Ideals: Optimist. Flaws: Secretive, Racist. Bonds: Job, Guardian. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Giant, Infernal
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +5
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Adam Braxton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is smooth and relatively long. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Ruler and found it very stressful. He left for the south, certain he would find work there.
Motivation: To be a Fletcher again; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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