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NPC Generator

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Advanced [show]


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Justice. Flaws: Ugly, Cynical. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Clerebold Staurheim, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trey Hamilton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His black hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trey was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Opinionated. Flaws: Forgetful, Racist. Bonds: Attractive. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Trey Hamilton, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Zircon (20 gp). Silver pearl (50 gp). Jet (50 gp). 1 Minor magic item.


Social Check DCs


Lance Ramsey, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his sickle always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is long and red with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His gray eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is wracked by social anxiety; and he is content

Flaws: Antagonistic, Fearful, Mundane. Bonds: Immigrant, Enemies. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Lance Ramsey, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long black beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the old dungeon and found the beat up axe and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Impeccable, Justice. Bonds: Nature, Job. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Trym Marston, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 4000 cp. Citrine (60 gp). Deep green spinel (130 gp). Jade (130 gp).


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair, when down, is lengthy. His eyes are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments

History: Gifted from a young age, Shane studied abroad. He married young, but lost his spouse to goblins. He has set out to sabotage the competition.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Shane Gracey, Male Human Bard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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