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Advanced [show]


Diggory Mori, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky grey painted plate armor. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Jeweler. He has all his life been fascinated with painting.

History: He was born in the east. His childhood dream was to be a Fletcher, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Diggory Mori, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 15 (+2)7 (-2)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His long chestnut hair reaches down to his waist. He has amber eyes and a black hat with a grey feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: When he was but 5 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Persistence. Flaws: PTSD. Bonds: Rich, Immigrant. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Hugh Yorke, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 11 (+0)8 (-1)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1200 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears rags and sports a simple walking cane, marred by teas. His hair, while still mostly auburn, has prominent grey streaks. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Charles Gracey, Male Human Ranger 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Alex Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is white. His thin eyebrows rest above his beady gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Fearful, Mundane. Bonds: Rich. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Alex Payton, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills History +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 12000 cp.


Social Check DCs


Rolf Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Farmer uniform. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is red and curly. His eyes are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and doesn't want to be a farmer and was forced into it by his family

Ideals: Opinionated. Bonds: Job, Rich, Family, Mentor. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Rolf Sydney, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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