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Advanced [show]


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and prefers to wear blue pants and tee shirts. His red hair is styled in orderly dreadlocks. He has several tiny ruby earrings on each ear.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Justice. Flaws: Hedonist, Disease. Bonds: Rich, Attractive. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Tindall, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 sp.


Social Check DCs


William Holton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His hair is golden and curly. This green eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: William hails from a village terrorized by dire rats. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Enemies, Slave, In love. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

William Holton, Male Human Warrior 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)7 (-2) 7 (-2)10 (+0)
Skills Insight +1, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Arnold Atterton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his grey robe and has his kukri always slung over his shoulder. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Justice. Flaws: Shy, Insane. Bonds: Military, Job. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Arnold Atterton, Male Human Barbarian 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 3 (-4)11 (+0) 17 (+3)10 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Amethyst (80 gp). Rich purple corundum (700 gp).


Social Check DCs


Peter Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He has a moderate pudge and is not very fit. He wears a colorful flower in his chestnut hair. He has green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Extrovert, Philantrophist. Bonds: Attractive, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Peter Watson, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. He keeps his chestnut hair in a flapper bob. His blue unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease, Terse. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

John Barclay, Male Human Barbarian 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. Jet (90 gp). Aquamarine (500 gp). Freshwater pearl (16 gp). Sardonyx (70 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Full Plate. 1 Breastplate.


Social Check DCs

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