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Advanced [show]


Nicholas Lindsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a red coat over a blue low-cut shirt, and a top hat upon his head. His chestnut hair is cut short. His eyes are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nicholas is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Athletic, Justice, Persistence. Bonds: Mentor, Has a crush. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Nicholas Lindsey, Male Human Adept 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 11 (+0)12 (+1)
Skills History +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 90 pp. Peridot (30 gp). Hematite (6 gp). Jade (160 gp).


Social Check DCs


Trym Hallewell, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable, Artistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Trym Hallewell, Male Human Sorcerer 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1600 gp. Gold and topaz bottle stopper cork (1000 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).


Social Check DCs


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light white in addition to tight pants. His hair is red and very short. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Architect business at a young age. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Architect soon after.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Family. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Theodoric Alby, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Harlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears many layers of old clothing at all times. His chestnut hair is heavily combed to the left. His eyes are likewise gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Gilbert Harlow, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Rich purple corundum (400 gp). Hematite (8 gp). Malachite (8 gp). 1 Healer’s kit. 1 Good lock.


Social Check DCs


Adelard Blythe, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He has a small bristly mustache and wavy blonde hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Adelard Blythe, Male Human Bard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp.


Social Check DCs

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