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NPC Generator

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Advanced [show]


Everard Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown wide-brimmed hat and brown clothes. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are gray.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Everard was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: To unite with his sister; and further expansion of business

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Everard Hampton, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Blue star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white, dusty cloak. He wears his white hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the east. He worked as a nervous Banker and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Ideals: Extrovert, Philantrophist. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Whitby, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large brown mantle and cape that has been intricately interwoven into his grey robe. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Henry Darby, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 cp.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Impulsive, Disease. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Diggory Graham, Male Human Sorcerer 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso. His auburn hair is drawn into a tight pony tail with a card scrunchie. His eyes are violet and beady.

Personality: He dislikes all the random violence that takes place in the south. He receives visions of the future at random moments

History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He was granted martial powers by his dying sister.

Motivation: To share knowledge with the world; and many illithids want him driven away

Ideals: Pacifist, Gifted, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Rutherford, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 20000 cp.


Social Check DCs

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