Richard Gresham, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow costume with the symbols of the sun god on his torso. He has no hair. He wears a mask on his face.
Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Fisher, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered north to less war torn lands. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Immigrant, Poor. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp.
Chad Weld, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Architect does. He has a penchant for wearing a ring with an oversized amber on his right hand. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Chad was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Architect like his mother before him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich, Attractive. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 400 gp. Jasper (60 gp).
Gunter Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red cloak. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are gray and beady.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Knight father left him crippled. He now owns his own business.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Artistic. Flaws: Ugly, Disease, Mundane. Bonds: Has a crush, Job. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 50 pp.
Don Merton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple white robe with pastel stripes complete with hood. His hair is silver, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of brigands once and for all.
History: Gifted from a young age, Don studied abroad. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by brigands. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Carved bone or ivory statuette (30 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Anthony Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is thinning but still full. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Anthony studied abroad. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Hedonist, Antagonistic. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Carnelian (20 gp). Tourmaline (70 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
