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Advanced [show]


Gomory Weston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white costume with the symbols of magic on his torso. He is bald on top and has large auburn tufts of hair around his ears. His eyes are brown and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Gomory Weston, Male Human Warlock 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)12 (+1) 14 (+2)18 (+4)
Skills Nature +4, Performance +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Amethyst (160 gp). Freshwater pearl (16 gp). Aquamarine (200 gp). Rock crystal (30 gp).


Social Check DCs


Charles Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is dressed in a clean red cloak covering his clean studded leather. His right hand appears badly burned and disfigured. He has moderate length chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Charles Fulton, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)14 (+2) 14 (+2)10 (+0)
Skills Athletics +1, History +4
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Guy Kenley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His silver hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Actor profession.

History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Kenley, Male Human Druid 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Moonstone (50 gp).


Social Check DCs


Godfrey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a moderate pudge and is not very fit. His black hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Courier in town.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Armorer, but he was a colossal failure. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Godfrey Wilberforce, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Solomon Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a moderate pudge and is not very fit. His moppish golden hair is in a traditional bowl cut. His violet eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Solomon Lindsey, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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