Randal Kimberley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a pastel and brown robe with the hood down. His golden hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Immigrant, Nature. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver chalice with lapis lazuli gems (180 gp).
Gerald Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length chestnut hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gerald was born with his father's beautiful face. A gifted student he started as a Baker, but he got bored and became a Engraver. He has worked as a Engraver like his father before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult
Ideals: Passionate. Bonds: Poor, Attractive, Job. Occupation: Engraver
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Roger Remington, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are green.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roger's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 3 Holy water.
Kyle Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of his god on his torso. He is physically well-built. His blonde hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Priest, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.
Motivation: He is wracked by social anxiety; and to prove his worth to the world
Flaws: Impulsive, Antagonistic, Fearful. Bonds: Nature, Immigrant. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Trey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, pastel shirt, and tan tie. His red hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Athletic, Impeccable. Bonds: Attractive, Rich, Family. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Freshwater pearl (14 gp). Blue sapphire (500 gp). 1 Minor magic item.
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