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NPC Generator

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Advanced [show]


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He is bald on top and has large auburn tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, his parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Has a crush, Enemies. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Trym Reed, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)8 (-1) 9 (-1)9 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Golden pearl (150 gp). Pink pearl (150 gp). Pink pearl (150 gp). White pearl (150 gp).


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is cut short. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and he has money and likes to spend it

Ideals: Entrepeneur, Extrovert. Flaws: Ugly. Bonds: Family, Rich. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

John Mitchell, Male Human Fighter 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 7 (-2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1600 gp. Fire opal (1600 gp).


Social Check DCs


Henry Harlow, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his white robe and has his dagger always slung over his shoulder. He wears a colorful flower in his red hair. He has gleaming, smiling gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Attractive, Religious. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Henry Harlow, Male Human Barbarian 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)10 (+0) 8 (-1)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Fire opal (1200 gp). Deep blue spinel (800 gp). Rose (70 gp).


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is portly but not overly obese. He sports a long silver beard, and similarly colored long hair. He has several tiny opal earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Philantrophist, Impeccable. Flaws: Secretive. Bonds: Rich, Attractive, Nature. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Guy Abram, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Chrysoprase (60 gp). Pink pearl (110 gp). Alexandrite (400 gp).


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears just a green suit. His chestnut hair is knotted and matted. He has a dull look in his brown eyes.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Optimist. Flaws: Insane, Fearful. Bonds: Rich. Occupation: Banker

Voice: French accent

Attributes [hide]

Manfred Badger, Male Human Expert 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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