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NPC Generator

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Advanced [show]


Simon Hartford, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person.

Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Stylist and found it very stressful. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: His religion dominates his actions.

Ideals: Athletic, Artistic. Bonds: Poor, Job, Religious. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Simon Hartford, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Azurite (8 gp).


Social Check DCs


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black cloak. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant, Mentor, Nature. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Balimaar Rodney, Male Human Monk 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 9 (-1)18 (+4)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Don Hayes, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Masseuse for hire.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Hayes, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 25000 sp.


Social Check DCs


Roger Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His silver hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: He was born in the east, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He seems to be bored by most things; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Job, Has a crush. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Roger Shelby, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 300 gp. Cloth of gold vestments (110 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Gerald Brixton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. He keeps his silver hair in a pixie cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: To be a Laborer again.

Ideals: Gifted, Optimist. Bonds: Rich, Immigrant, Job. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Gerald Brixton, Male Human Cleric 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 600 gp.


Social Check DCs

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