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NPC Generator

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Advanced [show]


Odo Melancon, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His long blonde hair is drawn into a two foot long braid. His green eyes peer out from beneath his small violet hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Enemies. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Odo Melancon, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 46000 sp.


Social Check DCs


Charles Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a card on it. His head has been shaved. His eyes are likewise violet.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Wedgwood, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Percival Nibley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a greatsword on his belt. His brown hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Performer, who enjoyed hunting, Percival was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Nature, Adventurer. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Percival Nibley, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 7
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)4 (-3) 9 (-1)6 (-2) 17 (+3)8 (-1)
Skills Deception +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +0 / 2d6-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Aquamarine (1400 gp).


Social Check DCs


Percival Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Poor, Military. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Percival Kendall, Male Human Ranger 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. A roughly beaten golden orb (80 gp). Old masterpiece painting (1500 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Gomory Lester, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a white coat over a red low-cut shirt, and a deerstalker hat upon his head, marred by teas. He is bald on top and has large golden tufts of hair around his ears. He has a dull look in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Miller in town.

History: A powerful brothel owner made him what he is. A gifted student he started as a Baker, but he got bored and became a Miller. He became a Miller soon after.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: In love, Job, Mentor. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Lester, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 500 gp. Zircon (20 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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