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Advanced [show]


Diggory Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His red hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them

History: Born to a Painter, his father struggled to pay the bills. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Nature, Poor. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Diggory Hastings, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He has brown hair. He has hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Bradly, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His auburn hair is matted, messy, and big. His amber eyes lackadaisically let the world flow into them.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great joy in being the best Stableman in town.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. A gifted student he started as a Adventurer, but he got bored and became a Stableman. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and to be a adventurer again

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Drogo Tatum, Male Human Druid 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 75 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 5 (-3)14 (+2)
Skills Arcana +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1800 gp. Blue sapphire (500 gp). Hematite (6 gp). Chrysoberyl (160 gp). Amethyst (160 gp). Pink pearl (160 gp). Red spinel (160 gp).


Social Check DCs


Charles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy black suit. He is an epitome of beauty. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Baker, Charles learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Optimist, Justice, Impeccable. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Charles Winterbourne, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator. His white hair has been sun bleached extensively. He is baby faced.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 5 years old his parents immigrated from the east. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and doesn't want to be a navigator and was forced into it by his family

Ideals: Gifted, Impeccable. Bonds: Immigrant, Adventurer, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Guy Clapham, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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