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Bertram Jacobs, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His golden hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Seamstress. He has worked as a Seamstress like his father before him.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Bertram Jacobs, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Randal Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Randal began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against dire rats.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Religious, Enemies. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Randal Davenport, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 16 (+3)16 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Silver pearl (140 gp). Sardonyx (50 gp). Moonstone (50 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Aldous Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. His deerstalker hat is riddled with cuts and holes. His violet eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Aldous Marleigh, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Fire opal pendant on a fine gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Wymar Sheldon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His golden hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He has achieved small success as a Sellsword.

Motivation: Money/treasure; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Nature, Job, Rich. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Wymar Sheldon, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)9 (-1) 14 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black costume with the symbols of death on his torso, he is not a threatening figure. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his broad black hat.

Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Adventurer, Military, Nature, Job. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Wellington, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)13 (+1) 5 (-3)12 (+1)
Skills Medicine -1, Stealth +5
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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