Drogo Conway, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and is generally shirtless and showing off his tattooed chest. With a patchy blonde beard and wild blonde hair. His eyes, though not visible through his cowl, are brown.
Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk
Flaws: Shy, Racist. Bonds: Attractive, Slave, Adventurer. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 2 Smokesticks. 1 Tanglefoot bags.
Dustin Addington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has a hunchback. He has a very tight haircut. His eyes are green and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Ugly, Selfish. Bonds: In love, Rich, Job. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 50 pp.
Don Hayley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black leather gloves, a black jacket, and tight pants. He wears his black hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: Don was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Hubert Clayden, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Hubert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Knight, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: To be a Knight again; and wants to raise his children well
Ideals: Artistic, Optimist. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
Possessions: 60 pp. 1 Minor magic item.
Percival Harlow, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long golden hair kept up in a rat tail. His brown eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.
History: Percival was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and to be a tailor again
Ideals: Joker, Justice. Flaws: Fearful. Bonds: Job, Nature. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Red spinel (60 gp).
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