Raymond Colby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his long silver hair kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Weaver
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (11 gp). Red spinel (140 gp). Eye agate (11 gp). Azurite (11 gp). Coral (140 gp).
Wymar Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Persistence. Flaws: Antagonistic, Ugly. Bonds: Poor. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Jade (100 gp). Eye agate (14 gp). Brown-green garnet (100 gp).
Anselm Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A 5'9" western man, he dresses in white turtlenecks beneath a brown coat with tan slacks. His blonde hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Anselm studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to meet his childhood hero; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Alexandre Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered kukri and tarnished bastard sword as well. His brown hair is styled in orderly dreadlocks. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Artistic. Flaws: Depressed, Shy. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item.
Charles Windsor, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears tattered old clothes. He has a long silver beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His arcane abilities were realized during a raid on his village. He struck the Cartwright job and began his own company from there.
Motivation: Expand his business; and money/treasure
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
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