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Advanced [show]


Theodoric Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is still thick. He has amber eyes.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: Theodoric was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Immigrant, Family, Rich, Enemies. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Theodoric Marleigh, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 4 (-3)10 (+0) 11 (+0)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Golden yellow topaz (300 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Lewis Kendal, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: A deep hatred of goblins; and find a way to reverse the transformation of his sister

Flaws: Ugly, Antagonistic. Bonds: Job, Family, Enemies. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Kendal, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, grey cloak. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Racist, Insane. Bonds: Family, Adventurer, Religious. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Livingstone, Male Human Wizard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Jade (40 gp). Obsidian (13 gp).


Social Check DCs


Thomas Kendall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is wearing colorful clothing, dressed as a Sailor. His long white hair reaches down to his waist. His eyes are likewise gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: The child of a Jeweler, who enjoyed hunting, Thomas was taken on many hunting expeditions. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Nature. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Thomas Kendall, Male Human Sorcerer 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Tourmaline (60 gp).


Social Check DCs


Arnold Rayden, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform. His skin is fair and his fingers are delicate and long. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Arnold was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Insane, Disease. Bonds: Job, Military, Adventurer. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Arnold Rayden, Male Human Monk 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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