Solomon Spaulding, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and is wearing a perfectly clean shirt and pair of pants. His brown hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.
Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is an amazing painter.
History: He was born in the west, but his parents moved at a very young age to the east. After coming to the age of reason, Solomon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and expand his business
Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Job. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Roland Shelly, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Animal Trainer uniform. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Roland is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Job, Family, Immigrant, Mentor. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 15000 cp.
Jocelyn Gentry, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He keeps his black hair in a flapper bob. His brown eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Banker business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and to pay off his debts
Flaws: Antagonistic. Bonds: Has a crush, Job, Adventurer, Debt. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 1000 gp. Coral (100 gp). Freshwater pearl (8 gp). White opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his black robe and has his nunchaku always slung over his shoulder. He sports a long white beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and he wants revenge against brigands
Ideals: Persistence, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Orc, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Half-Plate.
Randal Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Interpreter uniform. His black hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is business-like. He takes instructions and follows them to the letter. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Randal was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Professionalism, Justice. Flaws: Ugly. Bonds: Job. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
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