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NPC Generator

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Alexandre Wentworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is singed and shortened. He has gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He was raised in a mountains tribe. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Alexandre Wentworth, Male Human Warlock 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Quinton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his axe always slung over his shoulder. He is physically well-built. He has shaved his head bald. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Glassblower, who enjoyed hunting, Tim was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Racist. Bonds: Slave, Nature, Job, Family. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Quinton, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Norman York, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Mentor, Adventurer. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Norman York, Male Human Fighter 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Robert Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a brown costume with the symbols of luck on his torso. Beneath his clothing is a huge mess of scar tissue. His auburn hair is matted, messy, and big. His eyes are hazel and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Robert was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Robert Spalding, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 6 (-2)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is well dressed, constantly wearing a tan suit, brown shirt, and tan tie. His long auburn hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and to be a armorer again

Ideals: Persistence. Flaws: Disease, Fearful. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Gracey, Male Human Sorcerer 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +0, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 600 gp.


Social Check DCs

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