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Raymond Clayton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey shirt with thin black vertical stripes and white pants. He is tall, broad shouldered and powerfully built. He has moderate length auburn hair. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: To settle down with his crush; and he is greedy

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Rich, Has a crush. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Raymond Clayton, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Percival Merton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Merchant, Percival learned a great deal about his father's area of expertise. He worked as a nervous Merchant and found it very stressful. He struck the Merchant job and began his own company from there.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker. Flaws: Insomniac. Bonds: Family, Job. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Percival Merton, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 400 gp. Freshwater pearl (15 gp).


Social Check DCs


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Stylist. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His blonde hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing music.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Barrister father left him crippled. He has worked as a Stylist like his father before him.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Slave. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Tim Nash, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. He has a long silver beard with little hanging trinkets. His gray eyes peer out from beneath his broad violet hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed, Impulsive. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Roger Heiser, Male Human Wizard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1300 gp. Chalcedony (60 gp).


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and carries greatswords. He sports a long blonde beard, and similarly colored long hair. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Poor. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Theodoric Gresham, Male Human Barbarian 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)5 (-3) 17 (+3)4 (-3)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +0

Possessions: 20000 cp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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