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NPC Generator

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Advanced [show]


Lewis Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with green stripes complete with hood, and carries swords. He wears his golden hair up. He is baby faced.

Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Mentor, Adventurer. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Lewis Quinton, Male Human Monk 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 14 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Spaulding, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy yellow pantaloons and a grey scarf. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with singing.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Justin Spaulding, Male Human Ranger 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)14 (+2) 10 (+0)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 60000 cp. Violet garnet (800 gp). Deep blue spinel (800 gp). Deep green spinel (70 gp). Rich purple corundum (1500 gp). 1 Minor magic item.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is slicked back into a classic pompadour. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Courier again.

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Military, Mentor. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Arnold Beitz, Male Human Paladin 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 17 (+3)11 (+0)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Cory Tickle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean violet cloak covering his clean studded leather. His head has been shaved. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cory hails from a village terrorized by giants. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Enemies, Adventurer. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Cory Tickle, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a yellow and violet handkerchief worn on his right side. He has moderate length black hair. His thin eyebrows rest above his beady violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Athletic, Persistence, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Henry Yeardley, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs

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