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NPC Generator

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Advanced [show]


Aldous Landon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a violet cloak and cross-gartered grey stockings, and his gloved hand is found clutching a kukri. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.

Motivation: He has a crush on the local Seamstress; and wants a kiss

Ideals: Gifted. Flaws: Impulsive, Racist. Bonds: Immigrant, Has a crush. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Aldous Landon, Male Human Aristocrat 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)7 (-2) 10 (+0)13 (+1)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Citrine (80 gp). Aquamarine (200 gp). Azurite (9 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His white hair is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Aldous hails from a village terrorized by drow. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.

Motivation: To end his boredom; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies, Family. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Bradly, Male Human Cleric 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 9 (-1)7 (-2)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Azurite (9 gp). Zircon (20 gp). Brown-green garnet (90 gp). 1 Silver holy symbol. 1 Spyglass. 1 Superior lock. 1 Superior lock.


Social Check DCs


Theobald Huckabee, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. He has done his best to style his blonde hair to look like a famous performer. He has hazel eyes and a brown hat with a white feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs

Ideals: Justice, Impeccable. Flaws: Insomniac. Bonds: Religious, Job. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Theobald Huckabee, Male Human Expert 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)12 (+1) 16 (+3)9 (-1)
Skills Insight +6, Intimidation +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Everly, Male Human [Permalink]

Personal [hide]

Description: This man wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is long and brown with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. His eyes are amber and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Philantrophist, Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Adelard Everly, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)10 (+0) 18 (+4)10 (+0)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Rhodochrosite (8 gp). Carnelian (60 gp). 1 Minor magic item.


Social Check DCs


Simon Gyula, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and chestnut. He has hazel eyes.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he's in love

Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Attractive, Has a crush, Religious. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Simon Gyula, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Moonstone (50 gp). Alexandrite (400 gp). Onyx (50 gp). 1 Superior lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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