Justin Staurheim, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He dislikes all the random violence that takes place in the south. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp. 1 Minor magic item.
Gomory Hayes, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Interpreter. His hair is cut close to his head. He has a dull look in his green eyes.
Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was always a brilliant, if unscrupulous mind. He moved from fad to fad and when he turned 15 he discovered music. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 43000 sp. Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His silver hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Justice, Impeccable. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1800 sp.
Balimaar Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely green suit with grey socks and a vest with buckled shoes. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He is greedy; and retire the richest man in the north
Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Don Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear brown tank tops with black pants. His hair is short and chestnut. His gray eyes peer out from beneath his small brown hat.
Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast plains. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic, Philantrophist, Gifted. Bonds: Nature, Religious. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
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