Richard Lincoln, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright white suits and hats. His hair, while still mostly auburn, has prominent grey streaks. His green eyes peer out from beneath his top white hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is wracked by social anxiety; and to reunite with his old friends
Flaws: Secretive, Fearful. Bonds: Poor, Job, Adventurer, Religious. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Morley, Male Human [Permalink]
Personal [hide]
Description: This man wears a black armored body suit, with a simple tan line shooting up and back down, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. His ears are large.
Personality: Confrontational and typically high on some drug or another. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Spy, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: To clean up the streets.
Flaws: Ugly, Addict, Hedonist. Bonds: Poor. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Richard Tatum, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a feathered hat to cover his moderate length golden hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Adam Wallace, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his red robe and has his rapier always slung over his shoulder. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He has all his life been fascinated with writing.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Job. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 19000 sp.
Drogo Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His silver hair is drawn into a tight pony tail with a skull scrunchie. He has violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Baker, who enjoyed hunting, Drogo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up morningstar and armor he uses now. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Violet garnet (800 gp). Chalcedony (20 gp). Jet (130 gp). Moonstone (20 gp). 1 Minor magic item.
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