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Advanced [show]


Geoffrey Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly auburn, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 8 years old his parents immigrated from the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Forgetful. Bonds: Rich, Attractive, Immigrant. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Geoffrey Kendal, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Zircon (30 gp). Blue quartz (15 gp). Golden yellow topaz (800 gp).


Social Check DCs


Gunter Bristol, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He wears a small hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and regain custody of his daughter

Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Family, Job, Adventurer. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Bristol, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp.


Social Check DCs


Shane Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and dresses in green turtlenecks beneath a tan coat with black slacks. His right hand appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Flaws: Antagonistic, Selfish, Fearful. Bonds: Military. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Shane Hartford, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: Aquamarine (1100 gp). Rose (20 gp). Smoky quartz (20 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Drogo Deighton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He wants to get laid; and he would like to get married and retire

Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Deighton, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Guy Fawcett, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is singed and shortened. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Guy Fawcett, Male Human Bard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 2000 sp.


Social Check DCs

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