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NPC Generator

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Advanced [show]


Kody Ramsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is generally shirtless and showing off his tattooed chest, marred by beers. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of dire rats once and for all.

History: When he was but 4 years old his parents immigrated from the west. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Enemies, Immigrant. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Kody Ramsay, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Holy water.


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and has a large brown mantle and cape that has been intricately interwoven into his red robe. His silver hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Geoffrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.

Motivation: Doesn't want to be a Layabout and was forced into it by his family.

Flaws: Shy, Disease. Bonds: Attractive, Family, Rich. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Geoffrey Axton, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Banded agate (10 gp). Blue quartz (10 gp).


Social Check DCs


Adam Hastings, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light green in addition to tight pants. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a plains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 8 years later his spouse died after the birth of his son. Heartbroken, Adam never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Nature, In love. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Adam Hastings, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 17 (+3)11 (+0)
Skills History +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his black hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He has achieved small success as a Doctor.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Selfish. Bonds: Immigrant, Job, Religious. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Gunter Marlee, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)7 (-2) 12 (+1)16 (+3)
Skills Animal Handling +3, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver ewer (70 gp).


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear yellow pants and tee shirts. His long black hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east to a Tanner, Cory learned a great deal about his mother's area of expertise. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Cory's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Tanner for hire.

Motivation: To share knowledge with the world; and to be a spy again

Ideals: Philantrophist, Logical. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cory Huxley, Male Human Druid 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. White pearl (130 gp). Peridot (20 gp). Eye agate (5 gp). 1 Minor magic item.


Social Check DCs

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